As I mentioned a couple of weeks ago when discussing Hasbro's position on the DDP G.I. JOE comics, IDW Publishing gives us G.I. JOE: A Real American Hero #155½ for Free Comic Book Day tomorrow. Larry Hama returns to the continuity he created fifteen years after the book ended, teaming up with artist Agustin Padilla. You can check out a six-page preview of the book over on Newsarama. It will lead to a new ongoing series, starting with issue #156.
While I'm still not thrilled about the DDP stories being tossed to the side, I'm definitely psyched about the chance to read new Larry Hama stories rooted in the old continuity. I like IDW's G.I. JOE Origins, especially the killer covers by Tom Feister, but I stopped buying the main title after six or seven issues. While Hama managed to make his part of the reboot fun, Chuck Dixon was on a mission to put me to sleep, and he was hellbent on completing that objective. I wasn't completely put off by the idea of a reboot, but the execution was severely lacking in entertainment value. I've enjoyed some of Dixon's Bat-work in the past (some, but certainly not all), but he's never been anything special. If anything, he's a third-tier writer, but he's managed to come up with a good story here and there. When it comes to writing G.I. JOE, though, he was never right for the job. It's not that his writing is bad; it's just utterly uninteresting. Andy Schmidt says it's, "geared more towards adults," than the DDP books were, but I beg to differ. Insomniacs are adults who should consider investing in the TPB collections of IDW's G.I. JOE issues, but if IDW ever wants me to start buying their main title again, the best place to start would be replacing Chuck Dixon yesterday.
But enough about the guy who isn't right for the job, because the guy who is right for it returns tomorrow. Here's an interview with Mr. Hama on CBR to whet your appetite. Welcome back, Larry!
Showing posts with label Larry Hama. Show all posts
Showing posts with label Larry Hama. Show all posts
Friday, April 30, 2010
Saturday, April 17, 2010
G.I. JOE Doesn't Leave Anyone Behind, Hasbro
Back at the beginning of the year, Hasbro responded to a Q&A inquiry about the Devil's Due Publishing books over on JoeReloaded.com. They provided a two-part answer, but I want to focus on the second portion.
Hasbro's statement bothered me back when I first read it, but I've been giving it more thought recently while reading some of the DDP material again. I'll be the first to admit that those books had more than their share of flaws at times, especially in the editing department. Looking at the whole of their publication history with the license, though, they produced a considerable amount of quality storytelling. The America's Elite title in particular really got the job done. More importantly, however, the DDP run introduced some fantastic characters while they had the license. If Hasbro wants to abandon the continuity, that's understandable, especially now that Larry Hama is picking up where Marvel #155 left off for IDW. Ignoring those characters would be a huge mistake, though.
Let's think about some of those characters for a moment.
Firewall: A young hacker with a criminal record, she went from being a wet-behind-the-ears recruit who was simply trying to atone for her past to a crucial member of the G.I. JOE team. She had to grow up quickly when her friend (Daemon) and mentor (Mainframe) were KIA.
Kamakura: Snake-Eyes' apprentice and the son of Wade Collins, a former "Fred" in Cobra's Crimson guard who served with Snake-Eyes, Storm Shadow, and Stalker.
Mayday: Sergeant Paige Adams didn't get a lot of panel time in the comics, but new female characters are always a welcome addition to the world of G.I. JOE, and this one was especially intriguing due to her skills with a firearm.
Alexander McCullen: Illegitimate son of Destro who assumed his father's role twice.
Lilian Osbourne: Mistress Armada, Alexander McCullen's lover and military commander whose loyalties shifted back and forth from Destro to Cobra Commander.
General Philip Rey: A U.S. military commander who briefly led the G.I. JOE team and later the Phoenix Guard, he was eventually revealed to be a clone from Dr. Mindbender's Serpentor experiments.
Wraith: Charles Halifax, a deadly mercenary with an even more deadly stealth armor suit. While in Destro's employ, he betrayed the Baroness and delivered her to the Jugglers.
Zanya: Zartan's daughter and likely heir to the Dreadnok throne, she's my favorite of all the DDP creations.
Charles Halifax saw his first action figure in 2008, toward the end of the 25th Anniverary/Modern Era line, and there was even a variant Wraith figure. Kamakura was released as an off-screen character in The Rise Of Cobra line. The rest of the characters on this list are still waiting for their first plastic counterparts. While I'm hoping Hasbro gets around to classics like Jinx, Zandar, Zarana, Road Pig, Big Boa, Low-Light, Budo, Lifeline, Iceberg, Airtight, Night-Vipers, and Techno-Vipers, each of these characters from the pages of DDP titles would make for excellent additions to the line. In fact, they're all practically begging to be included.
There's one more thing that shouldn't be forgotten about those comics. In addition to the characters created in the DDP offices, they also did something I didn't believe anyone could ever do: They made Duke an interesting character that I actually looked forward to seeing in the stories. That alone is worthy of tremendous praise, so don't completely disregard those books, Hasbro. Let the stories in the comics go where they will, but keep DDP in mind for future character selection.
Updated October 13, 2011: After seeing these photos, all praise be to Hasbro.
| Quote: Q: Does Hasbro have an official stance on GI Joe comic original continuity? If so, what is it? Does Hasbro view the Devil's Due published material a continuation of the Marvel published work? A: b) We have no official stance on the Devil’s Due material. It can be viewed as a continuation of the 80's continuity, or as an alternate universe that was inspired by the 80's continuity. Fans can read it according to their personal preference, but we are currently taking the brand in a direction that does not take the Devil's Due story into account. |
Hasbro's statement bothered me back when I first read it, but I've been giving it more thought recently while reading some of the DDP material again. I'll be the first to admit that those books had more than their share of flaws at times, especially in the editing department. Looking at the whole of their publication history with the license, though, they produced a considerable amount of quality storytelling. The America's Elite title in particular really got the job done. More importantly, however, the DDP run introduced some fantastic characters while they had the license. If Hasbro wants to abandon the continuity, that's understandable, especially now that Larry Hama is picking up where Marvel #155 left off for IDW. Ignoring those characters would be a huge mistake, though.
Let's think about some of those characters for a moment.
Firewall: A young hacker with a criminal record, she went from being a wet-behind-the-ears recruit who was simply trying to atone for her past to a crucial member of the G.I. JOE team. She had to grow up quickly when her friend (Daemon) and mentor (Mainframe) were KIA.
Kamakura: Snake-Eyes' apprentice and the son of Wade Collins, a former "Fred" in Cobra's Crimson guard who served with Snake-Eyes, Storm Shadow, and Stalker.
Mayday: Sergeant Paige Adams didn't get a lot of panel time in the comics, but new female characters are always a welcome addition to the world of G.I. JOE, and this one was especially intriguing due to her skills with a firearm.
Alexander McCullen: Illegitimate son of Destro who assumed his father's role twice.
Lilian Osbourne: Mistress Armada, Alexander McCullen's lover and military commander whose loyalties shifted back and forth from Destro to Cobra Commander.
General Philip Rey: A U.S. military commander who briefly led the G.I. JOE team and later the Phoenix Guard, he was eventually revealed to be a clone from Dr. Mindbender's Serpentor experiments.
Wraith: Charles Halifax, a deadly mercenary with an even more deadly stealth armor suit. While in Destro's employ, he betrayed the Baroness and delivered her to the Jugglers.
Zanya: Zartan's daughter and likely heir to the Dreadnok throne, she's my favorite of all the DDP creations.
Charles Halifax saw his first action figure in 2008, toward the end of the 25th Anniverary/Modern Era line, and there was even a variant Wraith figure. Kamakura was released as an off-screen character in The Rise Of Cobra line. The rest of the characters on this list are still waiting for their first plastic counterparts. While I'm hoping Hasbro gets around to classics like Jinx, Zandar, Zarana, Road Pig, Big Boa, Low-Light, Budo, Lifeline, Iceberg, Airtight, Night-Vipers, and Techno-Vipers, each of these characters from the pages of DDP titles would make for excellent additions to the line. In fact, they're all practically begging to be included.
There's one more thing that shouldn't be forgotten about those comics. In addition to the characters created in the DDP offices, they also did something I didn't believe anyone could ever do: They made Duke an interesting character that I actually looked forward to seeing in the stories. That alone is worthy of tremendous praise, so don't completely disregard those books, Hasbro. Let the stories in the comics go where they will, but keep DDP in mind for future character selection.
Updated October 13, 2011: After seeing these photos, all praise be to Hasbro.
Labels:
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G.I. JOE,
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Friday, August 21, 2009
Ten Reasons Why The Rise Of Cobra Was Better Than G.I. JOE: Resolute
Before I begin with this list, I'd like to preface this entry with two notes and a warning.
First of all, I'm a big fan of Warren Ellis' work, and not just his comics. His episode of Justice League Unlimited, "Dark Heart," was fantastic. Ellis is an extraordinarily gifted writer, and one I count among my favorites. Having said that, I'm not sure if he was right for this job, or if he just phoned it in without taking it very seriously. Maybe the "webisode" micro-series format created a problem, or perhaps Sam Register, Ruiner Of All That Is Good, had too much influence over the final product. Whatever the case may be, this is not an indictment of Ellis' ability.
Secondly, I thoroughly enjoyed the animation and most of the character designs in G.I. JOE: Resolute. Joaquim Dos Santos is another master of his craft, but like Ellis, I felt his talents were wasted on this project. When I first saw this collaboration announced, I honestly believed that Resolute would be the best G.I. JOE release of 2009. I don't know that my initial assumption could have been more off the mark.
As for the warning, if you still haven't seen either of these, and you plan to do so eventually, stop reading. I'm not going to hide spoiler text, so proceed at your peril. With that out of the way, I give you Ten Reasons Why The Rise Of Cobra Was Better Than G.I. JOE: Resolute:
10) Hawk was in command. For whatever reason, Hawk was totally MIA in Resolute. The whole, "Duke is in charge," aspect of the Sunbow series was one of the many things I hated about it, and here he was, right back in command of the whole goddamn team. Aside from a couple of elements involving the history of Snake-Eyes and Storm Shadow and a reference to (the wrong) Springfield, this thing seemed to be catering to fans of the 1980s cartoon from the very start. For people who grew up with the Sunbow episodes as their idea of what G.I. JOE is, I'll admit that Resolute was an improvement, but that's really not saying much. Maybe fans of the show were predisposed to being more easily entertained by this stuff, but as a Hama fan, it was an absolute letdown.
9) Stephen Sommers didn't pussy out when it came time to kill one off the good guys (er, girls). Just after Scarlett's audition for CSI: Washington in Resolute, we see an explosion on the U.S.S. Flagg, followed by the revelation that a well-known JOE had been killed while on guard duty. That JOE was Bazooka, who was killed off-screen by Storm Shadow. In fact, agents of Cobra (aside from Major Bludd, who also died off-screen) are the only named characters who die in front of the audience. We never see a JOE, or even an anonymous civilian, die on-screen. Why? Well, a lot of it probably has to do with the fact that Resolute Cobra Troopers are about as effective with their weapons as the Stormtroopers in STAR WARS. Several of them miss Duke and Scarlett at very close range. It was like I'd suddenly been transported back to the '80s, despite promises of "grown-up" G.I. JOE animation. When it came time to kill off Cover Girl in The Rise Of Cobra, though, Sommers didn't hold back. His Zartan stabbed her right in the back and on through the screen of her large tablet-thingy. Sure, Resolute was violent, but with the absurd amount of poor aim and the completely one-sided battles, the violence it did showcase seemed forced. Violence for the sake of violence does not make for an entertaining experience.
8) No one confused the stratosphere for a fucking tunnel. Seriously, when G.I. JOE has a job that requires sending someone halfway to outer space, just how the hell does Tunnel Rat draw that duty? And was it really even necessary for him to float up there to apply his "power surge" cure-all? With all the technology used in this story, couldn't we come up with something that wouldn't require sending the wrong guy on a balloon ride twenty or thirty miles up in the air? Okay, just to avoid any future confusion, anyone who's not sure of the difference can use this diagram (original located here):
7) Duke wasn't doing his Wolverine impression. Seriously, I like Steve Blum's work, and the guy has plenty of range. Why, though, does his Duke sound exactly like his Logan? If you've seen Hulk Vs. or Wolverine and the X-Men (and you should if you haven't), or even played any recent Marvel-based video games, it's fairly distracting.
6) Snake-Eyes wasn't Duke's bitch. In The Rise Of Cobra, it was all Duke could manage to get Snake-Eyes on the ground with a cheap shot during a sparring match. Duke needed that Delta Six accelerator suit just to keep up with Snake-Eyes. In Resolute, Duke's grumpy glare and, "You be ready when we need you," shit is exactly the time for Snake-Eyes to give a look that says, "I'm going to do what I need to do, and I'll be ready when I'm good and goddamn ready, Duke. And hey, if you don't like it, I can go ninja upside your stupid face." That's all Snake-Eyes needs to convey that message, just a look. From behind a mask. And don't even get me started on the bizarre crossbreeding of continuities where Duke punks Snake-Eyes out with Scarlett, guilting her into choosing to be with him before Snake-Eyes even leaves the room. Why the need to cut Snake-Eyes' nuts off in Resolute? Just to make Duke look tougher?
5) Cobra Commander managed to be sinister. Joseph Gordon-Levitt's Cobra Commander was infinitely more minacious than the imbecilic portrayal in Resolute. Despite excusing past failures by saying, "it suited (him) once to appear weak and cowardly," in order to "motivate" his subordinates to "think," what does the Resolute Cobra Commander do when the chips are down? He massacres his own followers and locks himself in a panic room. After telling Duke he won't be able to stop Cobra's doomsday device du jour from firing, Duke apparently locates a convenient deus ex machina in the form of a switch that redirects the weapon. Right at Cobra headquarters. Can't stop it, but you can aim it right at us! Oy vey. Gordon-Levitt's character exuded scary and threatening, delivering a competent Commander that can be taken seriously.
4) Destro and Baroness actually did stuff. Resolute transformed two of the most compelling, interesting personalities of the entire mythos into a wannabe, Bonnie-and-Clyde-style duo of common thugs, their sole purpose in the story being guard duty over a building and a group of hostages. Destro was actually shown to be an arms dealer with a grudge against his client states in The Rise Of Cobra, and Baroness turned out to be more than just his tagalong/sidekick/lover. ROC Destro is a convincing villain; Resolute Destro says, "Aw, that's just bloody cheating."
3) Arnold Vosloo's Zartan, scripted perfectly by Stuart Beattie and performed flawlessly by Vosloo, was a completely enjoyable character. He was exactly what a villain should be, cold and calculating, a creepy sociopath who makes the audience have a good time with all the awful things he does. Beattie gave him a trademark whistle, which even gives you a good chuckle immediately after you realize the guy probably murdered the President of the United States. The Zartan of Resolute was shallow and one-dimensional, more of a minor plot obstacle than a character. It was glaringly obvious that absolutely no thought went into his inclusion beyond, "Oh, yeah, get the guy who can blend into his surroundings into the story." What was Zartan's contribution? Stereotypical monologuing until he gets shot in the back in the most intellectually lazy scene of the entire affair.
"I like the idea of living in a world where I can kill anyone I like, any time I like. I don't need the money; I just need the killin'." Fuck's sake, that's garbage. It's not at all true to any previous depiction of the character, either.
2) Storm Shadow was not portrayed as a whining, petulant child in The Rise Of Cobra. His bitching and whining in the animation is rivaled only by the bitching and whining of obnoxious "fans" who insist that The Rise Of Cobra "insulted" the source material and ruined their childhood memories. Going back to the original Marvel series from the '80s, and even in the awful Sunbow cartoons, Storm Shadow was always an honorable warrior. Always. There were no exceptions. He was never a pathetic, sniveling twat who would conspire in his own uncle's assassination, simply because the man refused to share a dangerous secret with him. His sole motivation in the non-flashback scenes of Resolute was his jealousy of Snake-Eyes, and his reason for becoming a terrorist in the first place was that Unkey Hardmaster didn't wuv him enough. Every aspect of this interpretation of Storm Shadow was an abject disappointment.
1) The Rise Of Cobra was fun. I don't mean it was, "turn off your brain," mindless action, like some critics have suggested. I mean the movie, the story, the characters, and the action were all fun. Resolute failed miserably in this department, crawling at a snail's pace and feeding its audience an overdose of unnecessary exposition. That's not to say Resolute needed more shooting or explosions, but it needed more something, as it was dreadfully boring. There was actually plenty of action, even if most of it was poorly executed. The problem was with the contrived story and phony dialogue that wrapped around the action.
Like pretty much everyone else who grew up with the G.I. JOE books published by Marvel Comics, I have a personal preference for those stories, and I would have been happier if The Rise Of Cobra had adhered more closely to them. What really matters when it comes to this sort of thing, though, is that a filmmaker gets the fundamentals right, and Stephen Sommers accomplished that. But hey, don't take my word for it. Listen to Larry Hama in this interview:
Compare that with what he had to say about Resolute:
'Nuff said.
Ten Reasons Why The Rise Of Cobra Was Better Than G.I. JOE: Resolute
First of all, I'm a big fan of Warren Ellis' work, and not just his comics. His episode of Justice League Unlimited, "Dark Heart," was fantastic. Ellis is an extraordinarily gifted writer, and one I count among my favorites. Having said that, I'm not sure if he was right for this job, or if he just phoned it in without taking it very seriously. Maybe the "webisode" micro-series format created a problem, or perhaps Sam Register, Ruiner Of All That Is Good, had too much influence over the final product. Whatever the case may be, this is not an indictment of Ellis' ability.
Secondly, I thoroughly enjoyed the animation and most of the character designs in G.I. JOE: Resolute. Joaquim Dos Santos is another master of his craft, but like Ellis, I felt his talents were wasted on this project. When I first saw this collaboration announced, I honestly believed that Resolute would be the best G.I. JOE release of 2009. I don't know that my initial assumption could have been more off the mark.
As for the warning, if you still haven't seen either of these, and you plan to do so eventually, stop reading. I'm not going to hide spoiler text, so proceed at your peril. With that out of the way, I give you Ten Reasons Why The Rise Of Cobra Was Better Than G.I. JOE: Resolute:
10) Hawk was in command. For whatever reason, Hawk was totally MIA in Resolute. The whole, "Duke is in charge," aspect of the Sunbow series was one of the many things I hated about it, and here he was, right back in command of the whole goddamn team. Aside from a couple of elements involving the history of Snake-Eyes and Storm Shadow and a reference to (the wrong) Springfield, this thing seemed to be catering to fans of the 1980s cartoon from the very start. For people who grew up with the Sunbow episodes as their idea of what G.I. JOE is, I'll admit that Resolute was an improvement, but that's really not saying much. Maybe fans of the show were predisposed to being more easily entertained by this stuff, but as a Hama fan, it was an absolute letdown.
9) Stephen Sommers didn't pussy out when it came time to kill one off the good guys (er, girls). Just after Scarlett's audition for CSI: Washington in Resolute, we see an explosion on the U.S.S. Flagg, followed by the revelation that a well-known JOE had been killed while on guard duty. That JOE was Bazooka, who was killed off-screen by Storm Shadow. In fact, agents of Cobra (aside from Major Bludd, who also died off-screen) are the only named characters who die in front of the audience. We never see a JOE, or even an anonymous civilian, die on-screen. Why? Well, a lot of it probably has to do with the fact that Resolute Cobra Troopers are about as effective with their weapons as the Stormtroopers in STAR WARS. Several of them miss Duke and Scarlett at very close range. It was like I'd suddenly been transported back to the '80s, despite promises of "grown-up" G.I. JOE animation. When it came time to kill off Cover Girl in The Rise Of Cobra, though, Sommers didn't hold back. His Zartan stabbed her right in the back and on through the screen of her large tablet-thingy. Sure, Resolute was violent, but with the absurd amount of poor aim and the completely one-sided battles, the violence it did showcase seemed forced. Violence for the sake of violence does not make for an entertaining experience.
8) No one confused the stratosphere for a fucking tunnel. Seriously, when G.I. JOE has a job that requires sending someone halfway to outer space, just how the hell does Tunnel Rat draw that duty? And was it really even necessary for him to float up there to apply his "power surge" cure-all? With all the technology used in this story, couldn't we come up with something that wouldn't require sending the wrong guy on a balloon ride twenty or thirty miles up in the air? Okay, just to avoid any future confusion, anyone who's not sure of the difference can use this diagram (original located here):
7) Duke wasn't doing his Wolverine impression. Seriously, I like Steve Blum's work, and the guy has plenty of range. Why, though, does his Duke sound exactly like his Logan? If you've seen Hulk Vs. or Wolverine and the X-Men (and you should if you haven't), or even played any recent Marvel-based video games, it's fairly distracting.
6) Snake-Eyes wasn't Duke's bitch. In The Rise Of Cobra, it was all Duke could manage to get Snake-Eyes on the ground with a cheap shot during a sparring match. Duke needed that Delta Six accelerator suit just to keep up with Snake-Eyes. In Resolute, Duke's grumpy glare and, "You be ready when we need you," shit is exactly the time for Snake-Eyes to give a look that says, "I'm going to do what I need to do, and I'll be ready when I'm good and goddamn ready, Duke. And hey, if you don't like it, I can go ninja upside your stupid face." That's all Snake-Eyes needs to convey that message, just a look. From behind a mask. And don't even get me started on the bizarre crossbreeding of continuities where Duke punks Snake-Eyes out with Scarlett, guilting her into choosing to be with him before Snake-Eyes even leaves the room. Why the need to cut Snake-Eyes' nuts off in Resolute? Just to make Duke look tougher?
5) Cobra Commander managed to be sinister. Joseph Gordon-Levitt's Cobra Commander was infinitely more minacious than the imbecilic portrayal in Resolute. Despite excusing past failures by saying, "it suited (him) once to appear weak and cowardly," in order to "motivate" his subordinates to "think," what does the Resolute Cobra Commander do when the chips are down? He massacres his own followers and locks himself in a panic room. After telling Duke he won't be able to stop Cobra's doomsday device du jour from firing, Duke apparently locates a convenient deus ex machina in the form of a switch that redirects the weapon. Right at Cobra headquarters. Can't stop it, but you can aim it right at us! Oy vey. Gordon-Levitt's character exuded scary and threatening, delivering a competent Commander that can be taken seriously.
4) Destro and Baroness actually did stuff. Resolute transformed two of the most compelling, interesting personalities of the entire mythos into a wannabe, Bonnie-and-Clyde-style duo of common thugs, their sole purpose in the story being guard duty over a building and a group of hostages. Destro was actually shown to be an arms dealer with a grudge against his client states in The Rise Of Cobra, and Baroness turned out to be more than just his tagalong/sidekick/lover. ROC Destro is a convincing villain; Resolute Destro says, "Aw, that's just bloody cheating."
3) Arnold Vosloo's Zartan, scripted perfectly by Stuart Beattie and performed flawlessly by Vosloo, was a completely enjoyable character. He was exactly what a villain should be, cold and calculating, a creepy sociopath who makes the audience have a good time with all the awful things he does. Beattie gave him a trademark whistle, which even gives you a good chuckle immediately after you realize the guy probably murdered the President of the United States. The Zartan of Resolute was shallow and one-dimensional, more of a minor plot obstacle than a character. It was glaringly obvious that absolutely no thought went into his inclusion beyond, "Oh, yeah, get the guy who can blend into his surroundings into the story." What was Zartan's contribution? Stereotypical monologuing until he gets shot in the back in the most intellectually lazy scene of the entire affair.
"I like the idea of living in a world where I can kill anyone I like, any time I like. I don't need the money; I just need the killin'." Fuck's sake, that's garbage. It's not at all true to any previous depiction of the character, either.
2) Storm Shadow was not portrayed as a whining, petulant child in The Rise Of Cobra. His bitching and whining in the animation is rivaled only by the bitching and whining of obnoxious "fans" who insist that The Rise Of Cobra "insulted" the source material and ruined their childhood memories. Going back to the original Marvel series from the '80s, and even in the awful Sunbow cartoons, Storm Shadow was always an honorable warrior. Always. There were no exceptions. He was never a pathetic, sniveling twat who would conspire in his own uncle's assassination, simply because the man refused to share a dangerous secret with him. His sole motivation in the non-flashback scenes of Resolute was his jealousy of Snake-Eyes, and his reason for becoming a terrorist in the first place was that Unkey Hardmaster didn't wuv him enough. Every aspect of this interpretation of Storm Shadow was an abject disappointment.
1) The Rise Of Cobra was fun. I don't mean it was, "turn off your brain," mindless action, like some critics have suggested. I mean the movie, the story, the characters, and the action were all fun. Resolute failed miserably in this department, crawling at a snail's pace and feeding its audience an overdose of unnecessary exposition. That's not to say Resolute needed more shooting or explosions, but it needed more something, as it was dreadfully boring. There was actually plenty of action, even if most of it was poorly executed. The problem was with the contrived story and phony dialogue that wrapped around the action.
Like pretty much everyone else who grew up with the G.I. JOE books published by Marvel Comics, I have a personal preference for those stories, and I would have been happier if The Rise Of Cobra had adhered more closely to them. What really matters when it comes to this sort of thing, though, is that a filmmaker gets the fundamentals right, and Stephen Sommers accomplished that. But hey, don't take my word for it. Listen to Larry Hama in this interview:
| Quote: I really like it. I mean, I like it for all the really sort of basic reasons. I think they were really true to the core of the characters. Scarlett seems like Scarlett. Snake-Eyes comes off as Snake-Eyes. Storm Shadow is Storm Shadow. |
Compare that with what he had to say about Resolute:
| Quote: I read a couple of the scripts, and it just seemed like he really didn't understand the characters. I wasn't really interested. He didn't seem to also understand anything about military terminology or technology, for that matter, either. So I just turned myself off. |
'Nuff said.
Ten Reasons Why The Rise Of Cobra Was Better Than G.I. JOE: Resolute
Tuesday, July 21, 2009
Sign Here, Please: Rod Whigham
Up next for me on Friday was Rod Whigham, artist on issues 31, 34-36, and 38-56 of Marvel Comics' 1980s G.I. JOE title. This was a great period for the book, and Mr. Whigham's art was a big influence on my ideas of what the property should be. While chatting with him, he mentioned wishing he'd done a better job with these books, but I loved every panel of every page. In fact, my display of loose 25th Anniversary/Modern Era G.I. JOE figures is going to consist mostly of a large diorama inspired by his artwork and Larry Hama's stories. I took a couple of my favorite issues, #45 and #46, to HeroesCon to have him sign.
It was a real treat to meet Mr. Whigham after so many years of enjoying his contributions to the G.I. JOE universe, especially when he was so friendly and outgoing with his fans.
Sign Here, Please: Rod Whigham
It was a real treat to meet Mr. Whigham after so many years of enjoying his contributions to the G.I. JOE universe, especially when he was so friendly and outgoing with his fans.
Sign Here, Please: Rod Whigham
Labels:
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Friday, July 17, 2009
Sign Here, Please: Tom Feister
Next on my list to track down at HeroesCon 2009 was Tom Feister, one of the artists on IDW's G.I. JOE: Origins, written by Larry Hama. He also worked on DDP's G.I. JOE: Frontline earlier this decade. Of all the writers and artists I've met from the comic industry, this was one of the coolest, friendliest guys of the bunch. And not only is his artwork fantastic, but he has a real familiarity with the original Marvel title, and a great Larry Hama story to go along with it. In addition to talking JOE, he really dug Jennifer's Question plush, which she was carrying around in her bag on Friday. In fact, he sent us over to Cully Hamner's table so she could show it to him. He was equally impressed with her Etrigan plush and Rorschach plush, which she had on Saturday and Sunday respectively. We really enjoyed meeting and talking with him, and I hope he makes it back to Charlotte next year.
I took my copy of Origins #1 with the Tom Feister cover to the convention center on Friday:
I also had to pick up one of the prints he had for sale, and it wasn't difficult to choose this one, featuring Snake-Eyes from the cover of G.I. JOE: Origins #5. I mean, it's Snake-Eyes.
Like I said, I hope to see him again at next year's convention.
Sign Here, Please: Tom Feister
I took my copy of Origins #1 with the Tom Feister cover to the convention center on Friday:
I also had to pick up one of the prints he had for sale, and it wasn't difficult to choose this one, featuring Snake-Eyes from the cover of G.I. JOE: Origins #5. I mean, it's Snake-Eyes.
Like I said, I hope to see him again at next year's convention.
Sign Here, Please: Tom Feister
Labels:
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Friday, July 03, 2009
Sign Here, Please: Jeremy Dale
With so many people who've contributed to G.I. JOE comics over the years at HeroesCon 2009, I had a stash of books to get signed. The first artist I located Friday morning was Jeremy Dale, artist on six of the twelve books that were included in the 25th Anniversary comic two-packs. There are no credits in the books, which were written by Larry Hama, but he recently posted a list of which ones he drew here. I was armed with issue #36½ (featuring Tomax and Xamot) and issue #7 (featuring Destro, Baroness, and Iron Grenadiers).
Not only was Mr. Dale kind enough to sign those books (and seemingly surprised that they were in as good condition as they are), but he also had G.I. JOE prints for sale. How could I resist? The guy's artwork is fantastic, so I had to add these to my collection.
Jeremy Dale is currently offering original artwork from his G.I. JOE comics, so be sure to check out his site.
Sign Here, Please: Jeremy Dale
Not only was Mr. Dale kind enough to sign those books (and seemingly surprised that they were in as good condition as they are), but he also had G.I. JOE prints for sale. How could I resist? The guy's artwork is fantastic, so I had to add these to my collection.
Jeremy Dale is currently offering original artwork from his G.I. JOE comics, so be sure to check out his site.
Sign Here, Please: Jeremy Dale
Labels:
autographs,
Cobra,
Cobra Commander,
collecting,
comics,
G.I. JOE,
HeroesCon,
Jeremy Dale,
Larry Hama
Wednesday, February 25, 2009
Sign Here, Please: Larry Hama
Having already been indoctrinated in the ways of the Force since just after my birth, I was introduced to something new at the age of five in 1982. That was the year I received my first G.I. JOE figures, Breaker and Snake-Eyes. Breaker was pretty cool, but not the most exciting toy in the world. Snake-Eyes, on the other hand, was more than just an ordinary soldier toy. He was dressed in all black, and he wore a mask. A soldier who wears a mask must be badass, right? I was intrigued, and it wasn't long before I realized there were monthly adventures to be followed in G.I. JOE from Marvel Comics. Issues #2-#10 held my attention (I didn't get a copy of #1 for a few years), but things really picked up in the teens. Characters like Destro, Dr. Venom, and Scar-Face were introduced. Betrayal occurs in the ranks of Cobra, and Baroness suffers for it. Something else happend when the series got to issue #21, though, a chapter without even a single word of dialogue. It had already been established that Snake-Eyes didn't speak, but this was a silent issue, and it introduced Storm Shadow, the Cobra ninja. Ninjas? Really? I was hooked.
I followed the series for years. Zartan and the Dreadnoks came next, and as the origins of Snake-Eyes, Storm Shadow, Zartan, and Cobra Commander were fleshed out, I grew increasingly eager for each month's new installment. When the animated series debuted in 1985, it was a tremendous disappointment. This cartoon was nothing like the comics I had been reading! '85 was also the year I really got into DC Comics. I had always loved Batman, and I already had several of the Super Powers figures, but the Super Friends and Super Friends: The Legendary Super Powers Show cartoons were the media fueling my interest. Once I read Crisis On Infinite Earths, I knew there was more to superheroes than what those shows could offer.
But even as I read titles with Batman, Superman, Firestorm, and the Justice League, it was G.I. JOE I read religiously. I could not miss an issue of that book. The stories weren't talking down to me like the animation was, they provided me with history and character development, and people actually got hit by bullets (not lasers!) in combat. This meant something to me. I didn't want to see parachutes every time an aircraft was lost in battle; I wanted consequences. Larry Hama, who wrote an amazing 149 of the 155 issues (in addition to over two dozen issues of G.I. JOE: Special Missions and most of the file cards from Hasbro's line of action figures), provided them.
It was Mr. Hama's work that most inspired me as a youth to take English and creative writing seriously in school, his storytelling that made me want to be a writer. I've only had one piece of fiction published, but I have managed to earn a living in the past as a proofreader and as a copywriter, and that likely would not be the case if I hadn't been so greatly influenced by Mr. Hama. When it was announced that he would be a guest the 2007 G.I. JOE Collectors' Convention in Atlanta, there was no way I was going to pass up the opportunity to meet a creator who'd had such an impact on me. Sure, I wanted to see the new 25th Anniversary action figures that were being shown for the first time, and I wanted to experience the convention itself, but my primary motivation in making the trip was a chance to meet Mr. Hama. I no longer have the G.I. JOE #21 I had as a kid, but I had replaced my old copy of G.I. JOE Yearbook #3, which contains the second silent story. I took it with me to Atlanta to have it signed by Mr. Hama.
After so many years of admiring his writing, meeting Mr. Hama, who was both friendly and humble, is a memory I will always keep with me.
There are several writers and artists I hope to meet at some point, creators like Frank Miller, Bruce Timm, Paul Dini, Jeph Loeb, Brad Meltzer, Tony Isabella, Grant Morrison, and Dennis O'Neil. I'm thinking of making the trip to NYCC next fall, so maybe I'll get a chance to scratch a couple of those guys off my list.
Sign Here, Please: Larry Hama
I followed the series for years. Zartan and the Dreadnoks came next, and as the origins of Snake-Eyes, Storm Shadow, Zartan, and Cobra Commander were fleshed out, I grew increasingly eager for each month's new installment. When the animated series debuted in 1985, it was a tremendous disappointment. This cartoon was nothing like the comics I had been reading! '85 was also the year I really got into DC Comics. I had always loved Batman, and I already had several of the Super Powers figures, but the Super Friends and Super Friends: The Legendary Super Powers Show cartoons were the media fueling my interest. Once I read Crisis On Infinite Earths, I knew there was more to superheroes than what those shows could offer.
But even as I read titles with Batman, Superman, Firestorm, and the Justice League, it was G.I. JOE I read religiously. I could not miss an issue of that book. The stories weren't talking down to me like the animation was, they provided me with history and character development, and people actually got hit by bullets (not lasers!) in combat. This meant something to me. I didn't want to see parachutes every time an aircraft was lost in battle; I wanted consequences. Larry Hama, who wrote an amazing 149 of the 155 issues (in addition to over two dozen issues of G.I. JOE: Special Missions and most of the file cards from Hasbro's line of action figures), provided them.
It was Mr. Hama's work that most inspired me as a youth to take English and creative writing seriously in school, his storytelling that made me want to be a writer. I've only had one piece of fiction published, but I have managed to earn a living in the past as a proofreader and as a copywriter, and that likely would not be the case if I hadn't been so greatly influenced by Mr. Hama. When it was announced that he would be a guest the 2007 G.I. JOE Collectors' Convention in Atlanta, there was no way I was going to pass up the opportunity to meet a creator who'd had such an impact on me. Sure, I wanted to see the new 25th Anniversary action figures that were being shown for the first time, and I wanted to experience the convention itself, but my primary motivation in making the trip was a chance to meet Mr. Hama. I no longer have the G.I. JOE #21 I had as a kid, but I had replaced my old copy of G.I. JOE Yearbook #3, which contains the second silent story. I took it with me to Atlanta to have it signed by Mr. Hama.
After so many years of admiring his writing, meeting Mr. Hama, who was both friendly and humble, is a memory I will always keep with me.
There are several writers and artists I hope to meet at some point, creators like Frank Miller, Bruce Timm, Paul Dini, Jeph Loeb, Brad Meltzer, Tony Isabella, Grant Morrison, and Dennis O'Neil. I'm thinking of making the trip to NYCC next fall, so maybe I'll get a chance to scratch a couple of those guys off my list.
Sign Here, Please: Larry Hama
Labels:
animation,
autographs,
collecting,
comics,
DC Comics,
G.I. JOE,
Larry Hama,
Marvel Comics,
STAR WARS
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